![]() They are labelled A, B-1, B-2, C, D and E with the Extra two referred to as EX endings. ![]() The type of endings the player gets depends on the choices that are made throughout the story. The game has over six endings with another two extra endings that are available once the previous six are unlocked. Talking to people and engaging cut scenes takes time and should ever Eike die in his present time the chapter restarts but should Eike not return to the present time before his foretold time of death, then it's Game Over. One to keep track of the present time whilst the other keeps track of the period Eike is in. It should be noted that the Digipad is powered by energy units but they can be easily found lying around in the environment.īecause of the time travelling elements, the game has two clocks running at real time. This allows Eike to change the future by altering events in the past, for better or for worse. This also means that the characters in the past are often related to those in the future. Despite the broad range of time differences, the game entirely takes place within Lebensbaum meaning that the general layout will be the same. ![]() Equipped with the Digipad (or Z-Pad in the PSP port) given to Eike from the Homonculus, Eike can freely travel to four different time periods, 2001 (being Eike's present time), 1980, 19. The main crux of the game play lies with the time travel mechanics. The game is strictly an adventure game where Eike travels around the fictional German town of Lebensbaum (translated to English as Life's Tree.) The story progresses as Eike talks to the town's inhabitants whilst helping them solve their problems by way of talking to other folks or by taking/giving them certain items. Eckart is now referred to simply as Eckart considering that his full name is Eckart Brum so the latter sounded out of place and Doctor Wagner now has the correct German pronunciation.
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